Tier List

Due to lack of information, this page will, for the time being, be used as a talk page.

So far, though, we have:

SS tier: Youmu

S tier: Aya

Kasai: Has a 236236B counter (Short lasting, but can be used to catch laggy or predictable jump-ins; can be baited though). His ground normals are all very laggy; only 2C knocks down, so everything can be countered. Seems to have high HP, but didn't confirm yet. Has a 46A~C long ranged attack with semi-laggy startup, but is fast enough to combo from his 5C, and knocks down. Good for anti-air. His 236236A seems to be pretty good, too (Kasai loads his gun and fires a bullet that explodes many times on contact; he can attack while the bullet's causing blockstun), but a bit laggy on startup and uses 2 meter. The bullet doesn't interact with other bullets though. Reminds me a bit of Black Battler's 2SP, since you can follow up while the bullet's doing damage, but it always knocks down at the last explosion. The bad part is that it's BE-able/dash cancelable, though I guess you can catch the BE. You can also combo into the 236236A with a GC super.

Interestingly enough, you can push people out of the explosion, allowing for stupid combos like 236236A->Random attacks like 5C followed by a push-out->GC super->236236A.

Has an anti-air move when he juts his leg out (6321463214C). Does good damage, but absurdly hard to land given the input.

Basically, pretty good specials, but crappy and fairly weak normals (For his appearance, that is) that take a dumpload of time to charge unless taking damage (high HP to compensate). Yer thoughts?

IRRELEVANT TESTING NEEDED: Is GC super->236236A->pushout->6321463214D a combo?